Tag Archives: ux

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Don’t Reinvent the Wheel.

I was cleaning out old boxes at home and saw my notes from when I just graduated from college and began preparing for my job search. Seeing them reminded me of how I went through countless iterations of résumé layout designs. Since many of my school assignments were to redesign logos, websites, and other works, I naturally thought I needed to do the same with résumés. I know now that it was excessive; of all the places I should exhibit my design sensibilities and talent, the résumé was hardly the first.

With the portfolio, however, I had more freedom to express myself, though that may be a challenge as well. Ever since I was young, I learned to code web pages from scratch. Using the same approach, I tried to build my web site and portfolio by hand-coding everything so I could also display my skills outside of visual design. I created many custom one-off functions and scripts even though there were better versions out there. In the end, I realized that the necessary code was more complex than I could handle, so I had to leverage the existing web-building platforms out there to take care of the back-end and allow myself to focus on the visual portion of the site.

Now with a few years into my career, I’ve learned that the best solutions to tasks like these should have a balance between being effective and being efficient. As a UX designer in a gaming company, I always try to approach problems by critically looking at the fundamental issue and work my way up to a low-cost, high-reward solution. Sometimes, that may be seem excessive for the more minor problems, where the best solution may just be the obvious one. But this approach more accurately determines whether I need to come up with an innovative solution, or if I could use existing, proven work and save time from reinventing the wheel.

See

11, 18, 25.

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15 11 15 21 8 13 23 12 1 8 18 19 4 13 3 14 23 26 26 11 8 19

  1. I’ve always loved num_ers.
  2. They _onsistently make the most sense to me and bring order to my life.
  3. I love how such a simple concept creates so many _ifferent properties (Primes, Pythagorean, Pascal, just to name a basic few).
  4. Numbers equ_lizes _nd democr_tizes society.
  5. The more one understands powers, the more power and opportunities they get in li_e.
  6. Numbers connect with nature and science, like chemistry and physics, a_ain, to name the very basic few.
  7. It’s practically a universal language, as in a language of t_e universe!
  8. So is g_om_try, which is pack_d with numb_rs and probably how I got int_r_st_d in graphic d_sign.
  9. I’m a _unkie of numbers, and I’ve got time, quantities, rankings, lists, etc. on my mind.
  10. I group life’s moments in bus arrival estimates, the lunch hour, tabatas, wee_ends, seasons, birthdays, Olympics, anniversaries, etc.
  11. I design with screen reso_utions, tab_e ce__s, pixe_s, dynamic spacing, etc.
  12. I _onitor weights, sets, reps, percentages, and averages, etc.
  13. I ask i_ my head, “How old will I be/was I whe_ they’re my age?” a_d “How old do I _eed to be to be twice, or thrice, or half, or a third of their age?
  14. I com_are gains and losses against inflation and tax rates.
  15. _t’s an As_an stereotype that _ fully l_ve up to.
  16. Similarly, I l_ve puzzles.
  17. They work my brain and make me feel _uite smart.
  18. I enjoy the jou_ney f_om total myste_y to “It all makes sense!”
  19. Puzzle_ are ju_t a form of problem-_olving.
  20. Being a UI/UX designer is an excellen_ example of _ha_.
  21. And life is all about problem-sol_ing.
  22. I naturally try to solve life’s problems _ith numbers as much as I can.
  23. I often s_spect that I might be a robot.
  24. At the same time, I know that some things e_ceeds what math and formulas are capable of.
  25. And _et I still tr_.
  26. I just have to find the balance between numbers and pu__les.

See

11, 14, 15.